RED POINT
HISTORY
The most difficult is to try join old and new ships. The project is to make taking ships of different games of wing commander, improving its yield in general for old ones and lowering the firepower in the new ones. Obvious newest they will behave better in flight, but I build history in progressive way, therefore the player will be able to fly from a Ferret to a Vampire without these must compete together. Now yes a small summary of history:
It happens in year 2685. Finalized the war with the Nephilim, and to four years of last great operation SECRET OPS. In year 2683 the governor of Gemini drastically reduces the military budget in the sector, theoretically the peace with the Kilrathi this installed and conflicts for many years have not been taking place. In spite of the efforts to retain the budget, admiral Terrell, still to the control of Perry Naval Base, writes numerous protests which are rejected. The High Command of the confederation considers to Gemini as a zone of low danger and misestimates the protests of Terrell on the matter. At the beginning of 2685, with the increasing contraband in the sector one Terrell is forced to dust old ships in disuse. Captain Sony Williams (SW) works directly under Terrell orders and he is his man of confidence, perhaps by some old affire that Williams maintained with Sandra Goodin long years ago... who knows?.
Williams are training to the lieutenant John "Acid" Scott that accompanies it in its routine. In the middle of 2685 admiral Terrell, reviewing information of traffic in the Clarke sector, discovers an increase in the movement of ships in the route that join the edge with the Kilrathi, exactly between the S'Kh'haral sector and Fariss sector. He knows that Fariss sector is not characterized by its legality in the actions, and that from the contraband in Gemini comes much from there reason why it orders an investigation on the matter. Scott gained the east place after destroy a band of pirates who dealt enslaved, tells that he persecuted and demolished 3 Thunderbolts pirates of on a Gladius two years ago.
Terrell entrusts to Sony Williams a series of missions to deepen the investigation on the traffic reports. The investigation is deepened when at Terrell came a intersys recording from S'Kh'haral sector. A low signal intercepted in the direction of 17-AR system, right in Fariss sector.
If the pirates are in something rare and winding it is Grayson Burrows that can help and Terrell entrusts to the Captain Williams to make contact with enemy with him while the scientists analyze the mysterious recording. Williams offers the official support him that Burrows to be to privateer does not have and both accomplish a mission to infiltrate between pirates and to get information. When the recording is decode Terrell discovers that it was in the certain thing, apparently the Kilrathi estan negotiating with the pirates... what, Terrell was asked yourself. The pirates could look for ships was not strange to him, the problem is that they had (pirates) to give to the Kilrathi?
Terrell sends the report to the governador that, as usual, diminishes the certain situation but it approves restrictions of commerce that Terrell needs to investigate. "Whenever it does not alter to the year budget". Immediately Terrell assigns to an old ship red-baptize like TCS DaVinci to begin the operations in Nitir system place by where the connection would be occurring. Terrell, with great experience and sense of smell, asks for a swarm of described pilots, since sufficient this in disadvantage with old ships already that must use. Here the Chapter of introduction finalizes
I don't know if it is good to relate all history since there are surprises that the player has throughout the game :)
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